Config Settings
Inf Garage Configurations
Base Settings
Framework Configuration
Here you can change the base system to esx or qbcore
Config.Framework = "esx" -- options : esx, qbcore
Compatibility Options
Here you can change as your additional script use. But all can self configuration on folder /modules/**
Config.compatibility = {-- all script in directory modules/... can adjust as you need
-- [Fuel script Compatibility]
["fuel"] = "cdn-fuel", -- options : cdn-fuel | LegacyFuel | standalone
-- [Keys script Compatibility]
["keys"] = "qb-vehiclekeys", -- options : qb-vehiclekeys | standalone
-- [Interaction script Compatibility]
["interaction"] = "infinite", -- options : ox_lib | standalone | infinite ( "infinite" will use interaction in this resource )
-- [Notification script Compatibility]
["notification"] = "infinite", -- options : ox_lib | standalone | infinite ( "infinite" will use notification in this resource )
-- [Deformation script compatibility]
["deformation"] = "kiminaze", -- options dependency : kimikaze (https://github.com/Kiminaze/VehicleDeformation)
-- [Vehicle persistent script compatibility]
["persistent"] = "standalone", -- options : standalone ( need configuration on modules/persistent/sh_shared.lua )
}
General Options
Some options you can choose as you needed.
Config.locale = "en" -- (located : /locale/.. ) set Languages
Config.CreateVehicle = "server" -- options : client | server -- Native CreateVehicle handle
Config.WarpPlayerIntoVehicle = true -- options : true | false -- if true, player will warp into vehicle when take out the vehicle from garage
-- Enable deformation
-- saving vehicle deformation data ( visual damage cars )
Config.Deformation = true -- options : true | false
--if true, you can access your cars from any garage, if false, you can only access your cars from the garage you stored them in
Config.GlobalParking = false -- options : true | false
Config.AutoRespawn = false -- options : true | false -- true : stores cars in garage on restart | false : doesnt modify car states
-- Depot Price
-- final price : ( DepotPriceMultipler * DepotPriceByVehicleClass )
Config.DepotCurrency = "USD" -- (options : USD / IDR ) or whatever currency your server use.
Config.DepotPriceMultipler = 500
Config.DepotPaymentMethod = "cash" -- (options : cash / bank )
-- Allowed to upgrade vehicle metadata ( security measure )
-- if true, this script garage allowed update metadata vehicle on database
-- if false, this script garage not allowed update metadata vehicle on database ( when player store the vehicle in garage )
-- exeption : if metadata vehicle is not exist in database, this script will create new metadata vehicle ( example case : when player buy a new vehicle )
Config.UpdateVehicleMetadata = true -- ( default : true ) do not change this if you dont know what you are doing
Restriction Access Garages
Here you can enable or disable the restriction for spesified garage.
-- [[ Restriction Type ]] --
-- You can not remove or add. just can change it enable / disable on following options bellow.
Config.RestrictionType = {
["public"] = { -- can access by everyone
enable = true, -- options : true | false
label = "Public",
},
-- can access by specific job
["job"] = {
enable = true, -- options : true | false
label = "Job",
},
-- can access by specific group
["group"] = {
enable = true, -- options : true | false
label = "Group",
},
-- ESX : based on steam or char:xxx
-- QBCORE : based on citizendid
["identifier"] = {
enable = true, -- options : true | false
label = "Identifier",
}
}
Garage Type Configuration
Here you can change config name of garage type and blips.
-- Note : do not change the key name ( editable : label, blip )
Config.GarageType = {
["garage_car"] = {
type = {"automobile", "bike"},
label = "Garage Automobile",
blip = { display = 4, sprite = 357, color = 3, size = 0.6 },
},
["garage_boat"] = {
type = {"boat"},
label = "Garage Boat",
blip = { display = 4, sprite = 356, color = 3, size = 0.7 },
},
["garage_heli"] = {
label = "Garage Helicopter",
type = {"heli"},
blip = { display = 4, sprite = 360, color = 3, size = 0.7 },
},
["garage_plane"] = {
type = {"plane"},
label = "Garage Plane",
blip = { display = 4, sprite = 359, color = 3, size = 0.7 },
},
["depot_car"] = {
type = {"automobile", "bike"},
label = "Depot Automobile",
blip = { display = 4, sprite = 357, color = 5, size = 0.6 },
},
["depot_boat"] = {
type = {"boat"},
label = "Depot Boat",
blip = { display = 4, sprite = 356, color = 5, size = 0.7 },
},
["depot_heli"] = {
type = {"heli"},
label = "Depot Helicopter",
blip = { display = 4, sprite = 360, color = 5, size = 0.7 },
},
["depot_plane"] = {
type = {"plane"},
label = "Depot Plane",
blip = { display = 4, sprite = 359, color = 5, size = 0.7 },
}
}
General Garage Config
This is sample for garage config.
Config.Garages["garage_a"] = { -- index are unique id
id = "garage_a", -- put unique id of the garage
label = "Garage A", -- put name label garage
type = "garage_car", -- type of garage can see type above
zone = {
points = { -- point zone
vec3(-283.326141, -885.218811, 30.080616),
vec3(-315.673615, -878.614136, 30.080616),
vec3(-317.210022, -884.200012, 30.080616),
vec3(-284.587189, -891.280029, 30.080616),
},
thickness = 4.0 -- thickness zone
},
sharedGarage = false, -- true : people allow get all vehicle in this garage
vehicleType = {"automobile", "bike"}, -- vehicle type on this garage
restriction = { -- restriction for this garage
-- example job
-- ESX : mostly use job name and grade
-- QBCore : mostly use JOB name and grade or GANG name and grade
["job"] = {
{ name = "police", grade = 0 }, -- sample whitelist job and grade ( mostly for esx and qbcore )
{ name = "ambulance", grade = 0 }, -- sample whitelist job and grade ( mostly for esx and qbcore )
{ name = "ballas", grade = 0 }, -- can put the gang name and grade ( mostly for qbcore )
},
-- example group
["group"] = {
"admin", "superadmin", "moderator"
},
-- example identifier
-- ESX : mostly use steam: or char1, char2, char3
-- QBCore : mostly use citizenid
["identifier"] = {
"steam:110000112345678",
},
},
}
Last updated