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  • Deformation Vehicle
  • Boat, Helicopter & Plane Garages
  • Private Or Jobs Garages
  • Property Garages
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Optional Configuration

This section explains how the built-in features work and, if needed, how to make them compatible with other resources.

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Last updated 18 days ago

Deformation Vehicle

Options to enable or disable Deformation vehicle ( visual damage vehicle ). Edit on shared/config.lua

Config.compatibility = {-- all script in directory modules/... can adjust as you need
    -- options dependency :  kimikaze (https://github.com/Kiminaze/VehicleDeformation)
    ["deformation"] = "kiminaze" 
}
Config.Deformation = true -- options : true | false

Boat, Helicopter & Plane Garages

How to Boat, Helicopter and plane garage work ? All controlled by garage type in shared/garages.lua

Private Or Jobs Garages

Private garage can add restriction in shared/garages.lua restriction can use Group, Job & Gang for QBCore, Identifier (ESX use char1:xxxx or steam:xxxx) and (QBCore use citizenId)

Property Garages

If you use a paid property resource, it's best to contact the resource developer for assistance with property garages, as the Codesign Team doesn't have access to those resources without the developer’s permission. However, we've made it very simple for you to integrate property garages into your property resource.

Store Vehicle

local propertyId = "house_1" -- example property id
TriggerEvent("inf_garage:client:parkVehicle", propertyId)

Open Garage

local propertyId = "house_1" -- example property id
TriggerEvent("inf_garage:client:openGarage", garageName)

Store Vehicle

local propertyId = "house_1" -- example property id
TriggerClientEvent("inf_garage:client:parkVehicle", source, propertyId)

Open Garage

local propertyId = "house_1" -- example property id
TriggerClientEvent("inf_garage:client:openGarage", source, garageName)

https://github.com/Kiminaze/VehicleDeformation